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Not only does this bare-bones team
have to deal with an impossibly large scare zone each night - they also
have disadvantages that the other scare zones do not have to endure.
In The Boardwalk, the majority of space is open - large walkways with
virtually no hiding spots. The lighting is somewhat dimmed
throughout CarnEVIL, but it is nowhere near as dark as The Gauntlet or
Silver Bullet Mine Town. For the most part, if a monster is out
and about, everyone can see him or her a mile away. The element of
surprise is squashed most of the time in CarnEVIL.
The only saving grace for a
monster in this area are the crowds clumping together on busy nights.
Using the masses as moving shields, monsters dart in and out of Scary
Farm guests, which is awesome to watch - especially when it sets off a
chain reaction of terror and scores of guests panic at once. You
see this a lot when a chainsaw suddenly fires up, and the crowd explodes
in all directions - it's a hell of a thing!
It would be fantastic to see Knott's
finally step it up and add more talent, more atmosphere and even some
fog to this area in 2006. Obviously, management is hell-bent on
making this work, although it's continued to be less than spectacular
over the years. 2005 was definitely the strongest for CarnEVIL,
which really pleased us. However, there is a long way to go here -
especially if CarnEVIL is ever to rank on the same level as Silver
Bullet Mine Town or even Ghost Town; a mighty long way. And
that is not a talent issue - that is 100% a Knott's hiring and budgeting
issue, which we understand is completely out of monsters' hands.
Strength in numbers is the name of the game with a scare zone the size
of CarnEVIL. Now, we sit and wait for Knott's to step up in 2006
and show us all that they are finally ready to make CarnEVIL a
world-class scare zone worthy of the Halloween Haunt name. |